What’s new with SGU?
by FSF Duke
With the end of Stargate SG 1 and Stargate Atlantis, MGM left SG fans hanging without a means to quench their thirst for more — until now.
Enter the newest SG series Stargate Universe (SGU). While the other two SG series were mainly staged on a base, SGU is staged on a previously unmanned Ancient warship that has been traveling through the stars for hundreds of thousands of years.
As many of SG fans know, a Stargate has nine chevrons of which either seven or eight were used to create the wormhole connection; seven chevrons meant the destination was in the Milky Way, while locking eight Chevrons allowed travel to somewhere in another galaxy. For years members of Stargate Command wondered how to engage the 9th Chevron and where it would go, in the SGU we found the answer. The main problem was power; as the number of chevrons increased, the amount of power also had to increase exponentially. Finally a planet was discovered that created enough geo-thermal energy to power the gate.
A team of engineers, and a group of military personnel, were sent to the planet to attempt to figure out how to engage the final chevron. That team, lead by a new character, Dr. Rush, was able to dial the 9th one and open a wormhole, however they were fully expecting to be on another planet but found themselves on the Ancient warship more than a billion light years from Earth. Unlike the previous series which was mostly manned by military personnel, this series has a mix of military and civilian personnel, who each have their own agendas: Colonel Young, the current commander of the expedition, wants nothing more than to get everyone back home; Dr. Rush’s concerns are about finding how to control the ship (Destiny) and continue exploring. These differences have created a great series with mini plots and alliances that will surely get your Stargate juices flowing.
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